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Drazah
Number 1 Spore Hero fan
Number 1 Strombonin enjoyer
A green lizard with beedy yellow eyes, and large frills on my face, my dreams are large, but not ambitious.
Dreams that I'll never achieve, thanks to depression and lack of attention.

Age 20, Male

Creature Inspector

GRADUATE

My reveries

Joined on 5/18/21

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Drazah's News

Posted by Drazah - 5 days ago


As someone who LOVES BFBB, TMG and to a lesser extend Rehydrated, I love Cosmic Shake!

But holy moly, it has some serious padding, during my first playthrough, there would be paths that would either lead to nothing, or a giant yellow lock icon.


Why? It's because every level in the game, has around SEVERAL collectables that requires backtracking, the game gives you a new ability every level, and what about the paths that lead nowhere? Oh, they actually lead to items you need for missions, like in BFBB! Like hot objects, or good noodle stars, but they dont appear until AFTER you beat the game!

They clearly want the player to do a second playthrough in the levels after the game, and yeah, there are differences in dialogue, but it's so draining to have to play the game a second time basically to 100% the game, it just feels like huge padding even compared to the Movie Game which spammed ring and time challenges on those shitty race levels.


And this is a nitpick, but I'm not too big on the new characters or enemies, they have this modern Spongebob stink that I am not a fan of, I like how edgy and wonky older video game Spongebob characters looked.

The game also heavily has a thing for references and call backs, why not try something new?


The game's worlds also feels upscaled, and it doesnt help that spongebob's model makes him look like he moves slower than he should, just a ton of space for no reason with slow movement


Cosmic Shake isn't a bad game, but it's built off padding for a full completion, I'd say it's at a close 3rd, higher than Rehydrated, but behind BFBB in 2nd and TMG in 1st.

It just tries too hard to appeal to older fans, while the parts that do something new are just lame, it was fun, but I'd see myself coming back less than the other Spongebob Platformers.


The game is also pretty buggy at times, and combine that with the fact that even normal obstacles look upscaled, the game obviously screams "Crunch! Crunch!" the devs didnt have enough time to polish it up, which sucks, it's something that plague most good video games, and especially platformers...


As a side note, it being for kids doesn't exempt it from criticisms, not to mention it tries hard to pick at your nostalgia so really they tried to real in more older audiences anyways.


The worlds shouldn't be so upscaled and big, the collectathon aspect shouldn't be padded out by a second entire playthrough, and half the game's personality shouldn't be piggy backing on references, other wise it was a fun game.


THQ revealed a teaser for a new Spongebob Platformer, I'm excited for it, but I hope they at least improve the stuff that was wrong with Cosmic Shake, and to a lesser extend BFBB:R.


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Posted by Drazah - January 15th, 2025


HE'S REEEEAAAAAAAL, MY SON IS REEEEAAAAAAAAAAALLLLLLLLL!!!!!!!!

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Posted by Drazah - January 10th, 2025


Counting the days, patiently waiting, Buzzinga fans EATING, Young Strombonin still nowhere to be seen in DOF, they're gonna add him eventually right? They're not just, gonna skip over him or something right? RIGHT?

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Buzzinga fans are privileged af bro. /lh /hj

They even got a plush reveal same month as both Epic and Young Buzzinger...


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Posted by Drazah - December 11th, 2024


HE'S HERE AND HE'S BEAUTIFUL

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Posted by Drazah - September 7th, 2024


MY SONNNNNNN


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Fan animation by Nova MSM


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Posted by Drazah - April 15th, 2024


While drawing my latest hyper-fixation character, I have realized just how terrible I am with poses and proportions.


Most of my art consists of "Character Sheets", as in T-Poses, arms on the side, direct front and side views.

An art piece I did of Dusk from the side, and one of Trove from a uhh 40 degree angle, simple pose, looks really good, but art of characters doing something, in a unique angle, are rather rough and ugly.


I think I need to actually be a good artist and make good art, and not create endless stand alone portraits or sheets, you feel me?


Most of my art hasn't been uploaded due to them being sketches, or very rough designs, due to the lack of motivation, the good ol' "I don't know how to make this" and "wow this looks like shit" which I need to start not letting me get to my head.


Posted by Drazah - February 17th, 2024


After roughly four years of constantly playing through each of the ps2 Ratchet games until I got burnt out for each, and resumed months later, I have officially 100% and Platinum trophied all four games on ps3.


I have to say, among the four games, the OG was my favorite, the music slapped, the writing and humor imo was peak of the series, and I love the clunky aesthetics of the robots and huge amount of plant life in the levels, it felt really organic.

The gameplay is a little lacking after playing the other three, but that's about it.


My second favorite is probably Deadlocked, it's pure dopamine, just endless blowing shit up, and I found the story to be badass.

Fucking hated the announcer though, he would not shut up, and randomly just have entire character arcs through out some stages.


Ratchet 3 was great too, although it felt kind of lack luster.


Ratchet 2 has to be my least favorite, it just felt so bloated with feature-creep.


If there's one thing I dislike about the franchise, is that Ratchet 2 was just filled with so much white, Ratchet 3 was just so orange?? and the game looked really flat iirc, and Deadlocked was just shades of red and black with the occasional dark green. The UI was ugly in 2 and 3, and looked really good in 1 and Deadlocked.


I haven't played much of the PSP games, but I have heard they where pretty mixed.

I do plan on playing the entire Future Series.


But all in all this was probably one of my most favorite franchises of all time, and I feel kind of depressed that I finished the entire ps2 saga...


Have this nostalgic Ratchet image for reading.

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Posted by Drazah - October 17th, 2023


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Gtfo I don't WANT your goofy hoe ass


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Posted by Drazah - February 22nd, 2023


It's over


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Posted by Drazah - January 28th, 2023


Looking back on my reviews, (including taking notice as I was making them) I realized they seem creepily overly positive.


Personally, being overly positive makes me gag, and same goes for overly negative.

But I don't know how to praise the good in a artists work without sounding overly observant or creepy.


Doing art has made me appreciate the details and effort artists puts in, and I can't help but to always take notice of the effort they put in (having that kind attitude from friends for my art feels really good) but I can't help but to feel it's just more creepy rather than genuine (which it is genuine, but that don't mean the way it's presented isn't), a lot of people might disagree, but it's just that feeling of: "Holy shit this feels fake and overly positive" imo.


To change the mood from overly critic without it feeling like a 180, have this goofy ass pic of Mario.

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