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Drazah
So much to do, so little time, choice paralysis is big, motivation is low
Dream big fart loud

Age 22, Male

Creature Inspector

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Joined on 5/18/21

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I wanted an eye rig that can have curved surfaces that are still in the 2D plane.

But they all pointed to texture selecting for eye closing at different levels and looking around, it made the eye look very choppy, and restricts movement to how many textures you have.

Procedural textures, you can only make simple shapes before you need to really work at it for one shape.


The one or two tutorials I followed used some UV modifier, which never fucking worked for me.


So we have an eye using an image texture, but it rotates along the corner and resizes there!!?

That's why we have the offsets!

Keep in mind that it's a little unfinished and cobbled, but I like what I have so far with this prototype.


BEHOLD

iu_1588458_9281184.webp


Full res here


A 2D eye rig that actually fucking works for me, and I did it all by myself with some research, and it uses textures without hacky modifiers!

Again, needs a lot of refinement, but I when playing around with one eye it seemed perfectly fine, just needs a bit of clean up and condensing.

Back to the "selector", I could have used that here for the pupils, but I don't think I'd want too as at this point I'd want it to all be node based.


EDIT: Blender seriously needs a fucking selector node, like the Selector chip in LBP, of which I also made myself recently, and will integrate it into this eye rig.

iu_1588464_9281184.png

iu_1588465_9281184.webp


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